Your producer will have sent you a code. It works once, and
sets this browser up for the event.
Broadcast
not broadcasting
Sends the mix to the configured destination. Sync calibrates
itself once it is live.
Game feed
waiting for the game feed…
Mixer
100%
100%
6 dB
microphone: waiting…
100%
Off, you hear the mix as it goes out — so
automatic levelling changes your headphones too. On, the game level in your
ears is yours alone and viewers are unaffected.
80%
Locked on while you are monitoring
the outgoing mix — your voice is part of that mix. Tick “Set my own game
level” above to be able to switch it off.
Drops your voice from your own headphones
for as long as you hold it — for interviews, or to hear the feed clean.
Viewers still hear you throughout.
Auto levelling measures your voice and the
game for 20 seconds, then eases both to broadcast standard (EBU R128).
Talk normally while it measures. Ducking is how far the game
dips while you speak — broadcast practice is 6–10 dB.
On-air delay monitor
Plays back at the true on-air level — no volume control,
deliberately. What you hear IS what viewers heard, so you can judge the mix
rather than a version of it. If it is too quiet, that is a fault with the
broadcast and the warning above will say so.
Plays the real broadcast mix from ~5 s ago, rolling
forward as you listen — so you can adjust delivery while hearing it, not
just audit it afterwards. Only available while broadcasting.
Session
Use headphones with direct hardware monitoring.
This client does not play your own voice back to you — a browser cannot do it
without a delay long enough to disrupt speech. Your audio interface can, with
no delay at all.